Gods Gone Missing

Session 2

The player characters follow their druid travel companions down to the secret druid tribe located in a natural cauldron high in the mountains west of Darfur.

more to come

Session 1
The Adventure Starts

Our Player Characters find themselves in Darfur. An old city built alongside and inside a mountain. They are here for the same reason many other hopeful adventurers are here, to go on a quest for the king of Darfur and receive 10 thousand gold coins.

After receiving the blessing from the Kings pet snail Alfonso the player characters desperately tries to find and join the strongest looking party but ends up with each other instead.

Arathar and Heccarion instantly hit it off and is bumping rocks in a corner, Cirrelion saves Vertia from long years in the prisons after she got caught stealing and Magdalena cheerfully rejoices that she is "to go on this quest for the Kings honor".

The group decides to stop in the Village of Dar to brief on what to do next, while there they are surprised by a drunken brawl. The brawl ends without the player characters getting involved in a fight.

Inside the tavern they are approached by a hairy gnome and a large bear-like man who says they need help from the player characters. The group hesitatingly agree to join the duo which turns out are two druids that have been sent by their tribe to collect magical mushrooms and "more people" as stated by the gnome. 

On the way to the druid tribe the group are routed by a flock of hungry and mating ready harpies. The song charms the group into submission and the harpies transports them to their lair. The groups men are raped while the females are stowed away after the mating is complete for consumption.

The harpies while in their crazy mating euphoria does not notice that the females they tied up have escaped and several of their mating partners are being killed continue their ritual by scratching deep cuts and smearing feces on each other and lies scattered and bloody around their den. The group manages to kill the harpies and continue towards the druid tribe.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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